Large City: Hö Zdril Med

Hö Zdril Med

Hö Zdril Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceYerakaymer Barony
RegionVdru Brǟgriv Woods
Founded1294
Community LeaderChief Ýi̊h Martheeh
Area393 km2 (157 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation3876 m (12716 ft)
Average Yearly Precipitation157 cm/y (61 in/y)
Population92806
Population Density236 people per km2 (591 people per mi2)
Town AuraMysticism
Naming
Native nameHö Zdril Med
Pronunciation/ho˞/ /zdril/
Direct Translation[great (excellent); awesome] [hair (of head); hair (of body)]
Translation[Not Yet Translated]

Hö Zdril Med (/ho˞/ /zdril/ [great (excellent); awesome] [hair (of head); hair (of body)]) is a subtropical Large City located in the Yerakaymer Barony of the Viceroyalty of Rosid.

The name Hö Zdril Med is derived from the Wood Elvish language, as Hö Zdril Med was founded by Brêmepî Khorva, who was culturaly Wood Elven.

Climate

Hö Zdril Med has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -4°C (25°F). Hö Zdril Med receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hö Zdril Med covers an area of nearly 393 km2 (157 mi2), and an average elevation of 3876 m (12716 ft) above sea level.

Overview

Hö Zdril Med was founded durring the late 14th century in summer of the year 1294, by Brêmepî Khorva. The establishment of Hö Zdril Med was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Brêmepî Khorva struck deals with nearby nations and communities to establish Hö Zdril Med as a prison colony.

Hö Zdril Med was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Hö Zdril Med is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Hö Zdril Med is buildings folow an organic layout of broad baked earthen streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Hö Zdril Med, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Hö Zdril Med's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Hö Zdril Med gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Hö Zdril Med brings to mind.

Civic Infrastructure

Hö Zdril Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hö Zdril Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hö Zdril Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hö Zdril Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hö Zdril Med's parks.

Hö Zdril Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hö Zdril Med.

Hö Zdril Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hö Zdril Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hö Zdril Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hö Zdril Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hö Zdril Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hö Zdril Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hö Zdril Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hö Zdril Med's public wards, blessings, and other arcane systems.

Hö Zdril Med has an Administrative Academy which trains individuals in the administrative arts.

Hö Zdril Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hö Zdril Med's grid is powered by a boiler and turbine based power plant.

Hö Zdril Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hö Zdril Med has a first rate hospital which caters to anyone in need of long term medical care.

Hö Zdril Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Hö Zdril Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hö Zdril Med's natural decorations nor waterways.

Hö Zdril Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hö Zdril Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hö Zdril Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Hö Zdril Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Hö Zdril Med's garrison was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is short in Hö Zdril Med.

The Kech near Hö Zdril Med are known to be a mutant strain of the creature.

Hö Zdril Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Conjuration energies of tier 2 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 173
  • Farmers: 272
  • Farm Laborer: 488
  • Hunters: 299
  • Milk Maids: 215
  • Ranchers: 124
  • Ranch Hands: 269
  • Shepherds: 232
    • Farmland: 376792 m2
    • Cattle and Similar Creatures: 23201
    • Poultry: 278418
    • Swine: 18561
    • Sheep: 928
    • Goats: 185
    • Horses, Mounts, and Beasts of Burden: 9280

Craftsmen

  • Arms and Toolmakers: 193
  • Blacksmiths: 210
  • Bookbinders: 118
  • Buckle-makers: 125
  • Cabinetmakers: 206
  • Candlemakers: 299
  • Carpenters: 285
  • Clothmakers: 250
  • Coach and Harness Makers: 101
  • Coopers: 250
  • Copper, Brass, Tin, Zinc, and Lead Workers: 139
  • Copyists: 89
  • Cutlers: 79
  • Fabricworkers: 193
  • Farrier: 475
  • Furriers: 61
  • Glassworkers: 331
  • Gunsmiths: 203
  • Harness-Makers: 87
  • Hatters: 170
  • Hosiery Workers: 67
  • Jewelers: 106
  • Leatherwrights: 232
  • Locksmiths: 90
  • Matchstick makers: 142
  • Musical Instrument Makers: 132
  • Painters, Structures and Fixtures: 120
  • Paper Workers: 134
  • Plasterers: 128
  • Pursemakers: 160
  • Roofers: 97
  • Ropemakers: 90
  • Rugmakers: 94
  • Saddlers: 160
  • Scabbardmakers: 187
  • Scalemakers: 97
  • Scientific, Surgical, and Optical Instrument Makers: 59
  • Sculptors, Structures and Fixtures: 88
  • Shoemakers: 90
  • Soap and Tallow Workers: 337
  • Tailors: 598
  • Tanners: 114
  • Upholsterers: 138
  • Watchmakers: 122
  • Weavers: 272
  • Whitesmiths: 73

Merchants

  • Adventuring Goods Retellers: 65
  • Arcana Sellers: 63
  • Beer-Sellers: 123
  • Booksellers: 138
  • Butchers: 237
  • Chandlers: 257
  • Chicken Butchers: 241
  • Entrepreneurs: 92
  • Fine Clothiers: 257
  • Fishmongers: 250
  • Florists: 56
  • Potion Sellers: 168
  • Resellers: 386
  • Spice Merchants: 120
  • Wine-sellers: 185
  • Wheelwright: 142
  • Woodsellers: 91

Service workers

  • Bakers: 488
  • Barbers: 475
  • Coachmen: 134
  • Cooks: 371
  • Doctors: 199
  • Gamekeepers: 136
  • Grooms: 80
  • Hairdressers: 343
  • Healers: 247
  • Housekeepers: 290
  • Housemaids: 580
  • House Stewards: 272
  • Inns: 88
  • Laundry maids: 162
  • Maidservants: 299
  • Nursery Maids: 162
  • Pastrycooks: 331
  • Restaurateur: 356
  • Tavern Keepers: 331

Specialized Laborer

  • Ashworkers: 131
  • Bleachers: 82
  • Chemical Workers: 53
  • Coal Heavers: 193
  • In-Town Couriers: 215
  • Long Haul Couriers: 197
  • Dockyard Workers: 197
  • Gas Workers: 45
  • Hay Merchants: 81
  • Leech Collectors: 247
  • Millers: 220
  • Miners: 201
  • Oilmen and Polishers: 134
  • Postmen: 193
  • Pure Finder: 124
  • Skinners: 299
  • Sugar Refiners: 54
  • Tosher: 145
  • Warehousemen: 320
  • Watercarriers: 208
  • Watermen, Bargemen, etc.: 257

Skilled Laborers

  • Accountants: 118
  • Alchemist: 137
  • Clerk: 189
  • Dentists: 95
  • Educators: 247
  • Engineers: 132
  • Gardeners: 91
  • Mages: 66
  • Plumbers: 100
  • Pharmacist: 114
  • Professors: 41
  • Scientists: 69
  • Wizards: 40

Civil Servants

  • Adventurers: 91
  • Bankers: 129
  • Civil Clerks: 210
  • Civic Iudex: 106
  • Consultants: 59
  • Exorcist: 220
  • Fixers: 104
  • Kami Clerk: 173
  • Landlords: 187
  • Lawyers: 113
  • Legend Keepers: 154
  • Militia Officers: 773
  • Monks, Monastic: 272
  • Monks, Civic: 250
  • Historian, Oral: 206
  • Historian, Textual: 114
  • Policemen, Sheriffs, etc.: 215
  • Priests: 320
  • Rangers: 123
  • Rat Catchers: 139
  • Scholars: 136
  • Spiritualist: 168
  • Slayers: 53
  • Storytellers: 350
  • Military Officers: 290

Cottage Industries

  • Brewers: 265
  • Comfort Services: 320
  • Enchanters: 104
  • Herbalists: 103
  • Jaminators: 281
  • Needleworkers: 299
  • Potters: 154
  • Preserve Makers: 281
  • Quilters: 130
  • Seamsters: 488
  • Spinners: 281
  • Tinker: 104
  • Weaver: 265

Artists

  • Actors: 97
  • Architects: 36
  • Bards: 147
  • Costumers: 57
  • Dancers: 114
  • Drafters: 60
  • Engravers: 74
  • Fine Furniture Carpenters: 45
  • Glaziers: 95
  • Inlayers: 85
  • Musicians: 257
  • Painters, Art: 47
  • Playwrights: 99
  • Sculptors, Art: 81
  • Wood Carvers: 299
  • Writers: 320

Produce Industries

  • Butter Churners: 320
  • Canners: 320
  • Cheesmakers: 309
  • Ice Merchants: 41
  • Millers: 201
  • Picklers: 160
  • Smokers: 118
  • Stockmakers: 103
  • Tobacconists: 147
  • Tallowmakers: 220

34822 of Hö Zdril Med's population work within a Foundational Occupation.

53344 of Hö Zdril Med's population do not work in a formal occupation, but do contribute to the local economy. 4640 (5%) are noncontributers.

Points of Interest

Hö Zdril Med produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.

Due to a magical anomaly, Hö Zdril Med is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. The recitation of the hero's story remains a popular tavern and fair tale.

History