Hö Zdril Med (/ho˞/ /zdril/ [great (excellent); awesome] [hair (of head); hair (of body)]) is a subtropical Large City located in the Yerakaymer Barony of the Viceroyalty of Rosid.
The name Hö Zdril Med is derived from the Wood Elvish language, as Hö Zdril Med was founded by Brêmepî Khorva, who was culturaly Wood Elven.
Climate
Hö Zdril Med has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a freezing -4°C (25°F). Hö Zdril Med receives an average of 157 cm/y (61 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Hö Zdril Med covers an area of nearly 393 km2 (157 mi2), and an average elevation of 3876 m (12716 ft) above sea level.
Overview
Hö Zdril Med was founded durring the late 14th century in summer of the year 1294, by Brêmepî Khorva. The establishment of Hö Zdril Med was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Brêmepî Khorva struck deals with nearby nations and communities to establish Hö Zdril Med as a prison colony.
Hö Zdril Med was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Hö Zdril Med is no diffrent. The city's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.
Hö Zdril Med is buildings folow an organic layout of broad baked earthen streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Hö Zdril Med, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Hö Zdril Med's Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Hö Zdril Med gives the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Hö Zdril Med brings to mind.
Civic Infrastructure
Hö Zdril Med possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Hö Zdril Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Hö Zdril Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hö Zdril Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hö Zdril Med's parks.
Hö Zdril Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hö Zdril Med.
Hö Zdril Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Hö Zdril Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Hö Zdril Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Hö Zdril Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Hö Zdril Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hö Zdril Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Hö Zdril Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hö Zdril Med's public wards, blessings, and other arcane systems.
Hö Zdril Med has an Administrative Academy which trains individuals in the administrative arts.
Hö Zdril Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hö Zdril Med's grid is powered by a boiler and turbine based power plant.
Hö Zdril Med's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Hö Zdril Med has a first rate hospital which caters to anyone in need of long term medical care.
Hö Zdril Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.
Hö Zdril Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hö Zdril Med's natural decorations nor waterways.
Hö Zdril Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Hö Zdril Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Hö Zdril Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Hö Zdril Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Hö Zdril Med's garrison was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..
Due to the actions of local Kami, spring is short in Hö Zdril Med.
The Kech near Hö Zdril Med are known to be a mutant strain of the creature.
Hö Zdril Med's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Conjuration energies of tier 2 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 173
Farmers: 272
Farm Laborer: 488
Hunters: 299
Milk Maids: 215
Ranchers: 124
Ranch Hands: 269
Shepherds: 232
Farmland: 376792 m2
Cattle and Similar Creatures: 23201
Poultry: 278418
Swine: 18561
Sheep: 928
Goats: 185
Horses, Mounts, and Beasts of Burden: 9280
Craftsmen
Arms and Toolmakers: 193
Blacksmiths: 210
Bookbinders: 118
Buckle-makers: 125
Cabinetmakers: 206
Candlemakers: 299
Carpenters: 285
Clothmakers: 250
Coach and Harness Makers: 101
Coopers: 250
Copper, Brass, Tin, Zinc, and Lead Workers: 139
Copyists: 89
Cutlers: 79
Fabricworkers: 193
Farrier: 475
Furriers: 61
Glassworkers: 331
Gunsmiths: 203
Harness-Makers: 87
Hatters: 170
Hosiery Workers: 67
Jewelers: 106
Leatherwrights: 232
Locksmiths: 90
Matchstick makers: 142
Musical Instrument Makers: 132
Painters, Structures and Fixtures: 120
Paper Workers: 134
Plasterers: 128
Pursemakers: 160
Roofers: 97
Ropemakers: 90
Rugmakers: 94
Saddlers: 160
Scabbardmakers: 187
Scalemakers: 97
Scientific, Surgical, and Optical Instrument Makers: 59
Sculptors, Structures and Fixtures: 88
Shoemakers: 90
Soap and Tallow Workers: 337
Tailors: 598
Tanners: 114
Upholsterers: 138
Watchmakers: 122
Weavers: 272
Whitesmiths: 73
Merchants
Adventuring Goods Retellers: 65
Arcana Sellers: 63
Beer-Sellers: 123
Booksellers: 138
Butchers: 237
Chandlers: 257
Chicken Butchers: 241
Entrepreneurs: 92
Fine Clothiers: 257
Fishmongers: 250
Florists: 56
Potion Sellers: 168
Resellers: 386
Spice Merchants: 120
Wine-sellers: 185
Wheelwright: 142
Woodsellers: 91
Service workers
Bakers: 488
Barbers: 475
Coachmen: 134
Cooks: 371
Doctors: 199
Gamekeepers: 136
Grooms: 80
Hairdressers: 343
Healers: 247
Housekeepers: 290
Housemaids: 580
House Stewards: 272
Inns: 88
Laundry maids: 162
Maidservants: 299
Nursery Maids: 162
Pastrycooks: 331
Restaurateur: 356
Tavern Keepers: 331
Specialized Laborer
Ashworkers: 131
Bleachers: 82
Chemical Workers: 53
Coal Heavers: 193
In-Town Couriers: 215
Long Haul Couriers: 197
Dockyard Workers: 197
Gas Workers: 45
Hay Merchants: 81
Leech Collectors: 247
Millers: 220
Miners: 201
Oilmen and Polishers: 134
Postmen: 193
Pure Finder: 124
Skinners: 299
Sugar Refiners: 54
Tosher: 145
Warehousemen: 320
Watercarriers: 208
Watermen, Bargemen, etc.: 257
Skilled Laborers
Accountants: 118
Alchemist: 137
Clerk: 189
Dentists: 95
Educators: 247
Engineers: 132
Gardeners: 91
Mages: 66
Plumbers: 100
Pharmacist: 114
Professors: 41
Scientists: 69
Wizards: 40
Civil Servants
Adventurers: 91
Bankers: 129
Civil Clerks: 210
Civic Iudex: 106
Consultants: 59
Exorcist: 220
Fixers: 104
Kami Clerk: 173
Landlords: 187
Lawyers: 113
Legend Keepers: 154
Militia Officers: 773
Monks, Monastic: 272
Monks, Civic: 250
Historian, Oral: 206
Historian, Textual: 114
Policemen, Sheriffs, etc.: 215
Priests: 320
Rangers: 123
Rat Catchers: 139
Scholars: 136
Spiritualist: 168
Slayers: 53
Storytellers: 350
Military Officers: 290
Cottage Industries
Brewers: 265
Comfort Services: 320
Enchanters: 104
Herbalists: 103
Jaminators: 281
Needleworkers: 299
Potters: 154
Preserve Makers: 281
Quilters: 130
Seamsters: 488
Spinners: 281
Tinker: 104
Weaver: 265
Artists
Actors: 97
Architects: 36
Bards: 147
Costumers: 57
Dancers: 114
Drafters: 60
Engravers: 74
Fine Furniture Carpenters: 45
Glaziers: 95
Inlayers: 85
Musicians: 257
Painters, Art: 47
Playwrights: 99
Sculptors, Art: 81
Wood Carvers: 299
Writers: 320
Produce Industries
Butter Churners: 320
Canners: 320
Cheesmakers: 309
Ice Merchants: 41
Millers: 201
Picklers: 160
Smokers: 118
Stockmakers: 103
Tobacconists: 147
Tallowmakers: 220
34822 of Hö Zdril Med's population work within a Foundational Occupation.
1899 work in Agriculture
7791 work as Craftsmen
2871 work as Merchants
5344 work as Service Workers
3596 work as General Laborers
1439 work as Skilled Laborers
4955 work as Civil Servants
3075 work in Cottage Industries
1913 work as Artists
1939 work in Produce Industries
53344 of Hö Zdril Med's population do not work in a formal occupation, but do contribute to the local economy. 4640 (5%) are noncontributers.
Points of Interest
Hö Zdril Med produces some wonderful cultural artifact or trains famous artists. The product might be some exceptional cloth, or artistic luxury good, or the scholarly fruits of a famous academy. Trained artists might be students of a particular school, or the apprentices of the current masters of a long artistic tradition who dwell here.
Due to a magical anomaly, Hö Zdril Med is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of spared the town from an attack. The recitation of the hero's story remains a popular tavern and fair tale.